PhD Mateusz Glinkowski

Research-oriented Unity engineering, technical education, and applied game development. This portfolio summarizes work at the intersection of C# architecture, computational thinking, and production-quality interactive systems.

My work combines Unity engineering, software architecture, and academic teaching in programming fundamentals. I focus on maintainable C# systems, measurable performance, mathematical reasoning, and clear technical communication across research, education, and commercial game production.

Selected software artifacts are presented as compact case studies. Each project highlights a specific engineering problem, implementation context, and practical Unity development outcome.

Jurrassic Puzzle

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