Projects

A curated overview of Unity games, gameplay prototypes, and reusable engineering modules. The emphasis is on architecture, interaction models, runtime behavior, and practical delivery rather than marketing copy.

Battleships: Multiplayer

A turn-based multiplayer implementation of the classic Battleships rule set. The project emphasizes deterministic board state, clear interaction feedback, and a compact mobile flow suitable for short competitive sessions.

Jurassic Puzzle

A puzzle-oriented educational game built around dinosaur imagery and progressive discovery. The design combines spatial reasoning, collection mechanics, and lightweight factual context to support repeated engagement.

Catch Ball

A reflex-based interaction study in which moving targets, color matching, and time pressure are used to test player response speed. The core design is intentionally simple so difficulty can be tuned through motion and timing parameters.

Scrolling List with Dynamic PNG Images

A Unity UI prototype for dynamic runtime content loading. The system demonstrates scrollable data presentation, image ingestion during execution, progress feedback, and a layout that can be adapted to inventory or catalog interfaces.

Weapon System

A modular weapon-management prototype for Unity gameplay systems. It separates shared weapon data from type-specific behavior and provides a basis for extending melee, ranged, and future weapon categories.

Asteroid Clicker

A compact arcade prototype focused on spawn rules, object state, click interaction, and score progression. The project is useful as a small testbed for entity lifecycle, feedback loops, and difficulty balancing.